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The one thing that is guaranteed in the future of animation is the way animation will be made will be INTERACTIVE. You must therefore start digging deeper into the Touchdesigner and making discoveries. This is the basis of this project.
You need to prove you have experimented.
The best work will be chosen for a public exhibition immediately following hand-in. Key industry people will be attending this event, and interesting opportunities will spring from this for these students. This event will NOT be repeated during your degree, so it is your opportunity to show you are the future of animation!
Look at Michael and Micky’s spaceships as an example of what is expected, (at the very least!). Talk to them, Rob, and Steven. Use Michael’s forum to ask and answer questions.
http://michaellainede0997.tumblr.com/
Looking at the 3D side of Touch on Friday. All be there for 9.30 am.
At this stage I think the most responsible thing to do is to postpone tomorrow’s class due to the weather. I do not think it is wise for people to travel/drive in tomorrow, as the conditions could be quite poor. I will arrange an extra class. Weather permitting this will be next week. Apologies for the disruption, but I think this is the most sensible thing to do.
Watch this and listen to the message.
You can only deal with complexity through collaboration!
AS DISCUSSED ON FRIDAY.
1. Answer these questions.
2. Note: you will be in different interest groups, depending on what tech you’re using, how you’re presenting, and what you’re actually doing.
3. How would you map these groups in a visually clear way so that other people can see your profile, and therefore ask questions, or help you with answers.
4. Remember assessment isn’t soley on the work produced, but on the level of documented collaboration, and your conecptual approach.
5. DESIGN A WAY TO VISUALIZE THE INTEREST GROUPS.
This is the book I recommended on visualizing data. See also Data flow 2.